New era for my resource pack converter, paving the way to a much more ambitious idea about minecraft texture naming (gotta love some teasing), anyway here come a new version with so many new things that I had to put it apart from the previous article. For those new to the soft, a bit of history as of why it exist, previous 1.12 > 1.13 converter didn't convert any of the _s _n and _e textures, as the creator of [insert link], which is a pbr 1024x RP, this seriously f*cked up my workflow forcing me to rename a bunch of textures each time, the third one I had enough and created the soft at https://flodriblog.blogspot.com/2019/04/a-minecraft-resource-pack-convertor.html, which evolved into this one.
What can it do ?
- convert resource pack from 1.12.X format to 1.13.X format
- convert resource pack from 1.13.X format to 1.12.X format
- Allow to change both output and input folder
- convert all variations of a texture, meaning the _n _s and _e as well as the basic one.
What can't it do (yet) ?
- convert models
- automatically add 1.13+ in the converted RP name (as an option)
- convert zipped resource pack as well as unzipped one, and output a zipped file if the resource pack was zipped.
- convert individual textures instead of full RP
What it'll never (ever) do ?
- sadly the coffee
Where do I download it ?
here :
https://www.mediafire.com/file/mmp2j77lz030awt/Minecraft_Resource_Pack_Convertor_0.1.0.zip/file
Note that this download is for windows 64-bit only
If you want to run it on linux, report to the note at the end of this page, if you want to run it on a 32-bit machine, seriously, update your hardware it's 2019 already.
Manual :
When downloading the soft you must obtain a .zip file, which you have to extract, it should then contain the .exe of the converter as shown here (MRCP stand for Minecraft Resource Pack Convertor) :
Launch it, a graphical UI should appear as follow :
You can either keep the default path locations or put custom ones, when converting you must put the resource pack you want to convert unzipped (you can convert multiples RP at a time), inside the input folder.
After clicking on the button corresponding to the wanted conversion, if everything goes fine the soft will display "Converting, please wait." then "Done.", at this point the converted resource pack will appear in the output folder, enjoy ;)
[Not yet implemented!] If you want to convert a single texture for whatever reason, you must put the path to this texture instead of the path to a folder in the "input folder" box, the converted texture will be created in the output folder.
TroubleShoot :
If the converter crashed, check your path first, if that still don't fix it, contact me either on my server of on shaderlab and send me the log.txt file generated.
If you're on a linux distrib and want to run the files, either use wine or wait for me to release the source core, the soft is in python with cross-platform lib and should work on linux (as long as you install python and the dependencies).
If you have suggestions of improvement or bug/typo to report feel free to do it in this comment section, on my server https://discord.gg/gbEdcxW in the dedicated channel or on shaderlab https://discord.gg/F4BtNAc in the dedicated channel.
Notes : ! this new soft completely replace the old one at https://flodriblog.blogspot.com/2019/04/a-minecraft-resource-pack-convertor.html, no more support will be given to it anymore, please use this one.