dimanche 28 avril 2019

A minecraft PBR texture convertor, from almost anything to the new shaderLabs standard (LAB-PBR 1.0) :

/!\ This is no longer suported, for up to date conversion please see https://github.com/flodri/RGBA-Formats-Converter , current realese being : https://github.com/flodri/RGBA-Formats-Converter/releases/tag/0.4 /!\

    Everything's in the title, but here are some context :
The 28/04/2019 we started working on a new standard for minecraft PBR texture on shaderLabs (discord : https://discord.gg/F4BtNAc) in order to have one format between every shader and satisfy the need's of texture artist, but nobody's gonna switch if resource pack creators have to convert manually every pbr of their texture pack for this new format. So here come this convertor to save the day : ), also here is the wiki https://github.com/rre36/lab-pbr/wiki for this new format.

    The instructions on how to use it (V5) :
    (/!\ Think to do a backup, everything should be fine, but we never know)

        - First download the .zip and extract it
        - Copy paste all the PBR textures you want to convert inside the extracted folder or for more
          convenience, create a custom folder for your conversions and copy-past the directory of this
          folder inside config.txt
          (yes, the soft can batch and do as many conversions as you want at once)
        - just double click on "PBR_convertor_V5.exe" to run the soft
          (if you use a custom working directory, you may want to create a a shortcut of the .exe for
          more convenience)
        - choose the format you want to convert by typing the correct number in the console and
          pressisng enter
        - if everything's fine, after some time the console should display "done. Press enter to quit"
          (it can take a really long time for big textures)
        - The textures in your folder are now converted, put them back in your texture pack and
          enjoy your new PBR textures : )

here the link to download the up-to-date version :

win-64 version :
https://www.mediafire.com/file/ll1e4dt2k9yo9yq/PBR_convertor_V5.zip/file

Old versions for archive purpose :
https://www.mediafire.com/file/2zeqgdcp6vxhtd5/PBR_convertor_V4.zip/file
https://www.mediafire.com/file/nt08dnd3u8333f0/Flodri_PBR_convertor_V2.zip/file
https://www.mediafire.com/file/7sdutzpxs0i1j06/Flodri_PBR_convertor_V1.zip/file

The executable has been created using pyInstaller, I wrote the original soft in python,
note that you need win7+ to run the .exe version the soft.
If you happened to find a bug, feel free to report it in the comment section.

4 commentaires:

  1. hola, estoy usando el old pbr y queria saber si esto funciona mejor con el sombreador de bsl y y si funciona con seus Minecraft por supuesto.

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  2. bueno acabo de terminar de convertir, pero lo que vi es que los tiñe alpareser de amarillo al specular y al normal lo convierte en supernormal corrijame si me equivoco, mi tercer comentario sera de que tal me parecio después de probarlo con shader seus y bsl. bueno en el shader bsl dice que tiene el lab pbr y eso me llevo a buscar e utilizar su software o archivo.rar. nada malo hasta ahora mas que solo el diseño o una interfaz mejor pero de que se puede se puede.

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  3. Lo acabe de probar y el resultado fue desastrozo, todo se corrompe e incluso el specular funciona de una manera diferente, el normal ni si quiera mejora mas bien empeora.

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    Réponses
    1. I have no clue about what you said, but from the little I understood of your 3 messages, know that bsl support both oldPBR and labPBR so probably no conversion were needed.

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